6.7.2. Firmware Update State Diagram

../../_images/FU-AFU-StateDiagram.svg

The figure above shows an implementation of the Advanced Firmware Update mechanism. The state diagram consists of states, drawn as rounded rectangles, and transitions, drawn as arrows connecting the states. The syntax of the transition is trigger [guard] / behavior. A trigger is an event that may cause a transition, a guard is a condition and behavior is an activity that executes while the transition takes place. The states additionally contain a compartment that includes assertions and variable assignments. For example, the assertion in the IDLE state indicates the value of the “Update Result” resource (abbreviated as “Res”) must be between 0 and 13. The State resource is set to zero (0) when the program is in this IDLE state.

Any operation to the Firmware Update Object that would result in undefined behavior because that specific operation is not identified as a trigger in the state machine (e.g. Write to Package URI while in DOWNLOADING state) SHOULD be rejected.

Errors during the Firmware Update process MUST be reported only by the “Update Result” resource. For instance, when the LwM2M Server performs a Write operation on resource “Package URI”, the LwM2M Client returns a Success or Failure for the Write operation. Then if the URI is invalid, it changes its “Update Result” resource value to 7.